Performance Feats Performance feats are used when you make a performance combat check, typically granting a special action that occurs when you make that check. Crushing Blow. Adjacent allies with this feat grant you a cumulative +1 bonus (max +4) on, Let out a cry that grants allies a +1 bonus on, When fighting with a differently sized ally, you, While you are using this style, you gain a number of benefits whenever you are, Whenever an enemy unsuccessfully attempts to counter or dispel your daylight, Increase the damage of your beak attack to 1d6. You reduce the armor check penalty for tower shields by 3, and if you have the, You still gain a buckler’s bonus to AC even if you use your shield hand for some other purpose. google_ad_type="text_image"; You reduce the arcane spell failure of any shield you use by 15% (to a Deflect Arrows. The AC bonus granted by the selected armor increases by 1. Exchange later attacks to reroll missed first attack. If you would like help with Pathfinder player options not covered here, please email meand I am happy to provide additional assistance. Knock down or push back foes with unarmed strikes. Using a shield does not prevent you from completing somatic spell. Feat Name: The feat’s name also indicates what subcategory, if any, the feat belongs to, and is followed by a basic description of what the feat does. These are primary, Shield Bash Attack (see shield descriptions), You reduce the armor check penalty of any shield you are using by 1. You may choose to automatically deal average damage if you hit with an attack. Pathfinder Kingmaker Combat Maneuver Feats A feat with this trait can be selected when a class grants a skill feat or general feat. Affect an opponent with revelation as part of a melee attack. | The Modern Path SRD Penalties for fighting with multiple weapons are reduced by –2 with the primary hand and by –6 with off hands. No penalty on attacks made with simple weapons. Make 2 extra attacks against a hindered foe, Whenever you and two or more allies threaten an opponent, you can choose to forgo your, If you are the only character threatening an opponent and that opponent uses a, Misdirection Redirection, Misdirection Tactics, When using Misdirection Tactics, attacker provokes an, Deflect one ranged attack per round with shield, While using a tower shield, add the shield’s bonus to AC (including its, While using a tower shield, you add half of the shield’s bonus to AC (including its, While using a tower shield, you do not suffer a penalty on, Gain +2 attack and damage against opponent you have, While concealed, miss chance increases by 10%, Halve the penalty for ranged attacks while mounted, Make a full attack if mount moves its speed or less. When melee attacks reduce a foe to below 0, Throw opponent into adjacent square with a, When you are sniping, you only take a –10 penalty on your. If your just this abomination of classes looking to power game no one will want to play with you. Rage as a performance for money or to distract enemies, Whenever you are adjacent to an ally who also has this feat, you receive a +4, Roll twice for unarmed strikes and take the better roll, All weapons you are proficient with act as if they had the performance quality, Can make combat performance checks in any combat, When you wield a reach weapon with which you are proficient, allies don’t provide soft. Critical Focus. You and others with same allegiance gain +1 morale bonus on attacks, weapon damage rolls, and saving throws vs. fear and charm effects while holding a flag. Feat search and combat feat tree tool. You can wield Medium firearms without taking the penalty for an inappropriately sized weapon. Weapon Focus has been suggested here and while its a good feat you can also get it as a rogue talent, or even as a bonus feat via an ioun stone resonating with a wayfinder. D. Deadly Aim. Your unarmed strikes weaken foes against madness and can, You can trigger your painful stare one additional time per round. You must still use another hand and both legs to Climb. Deal precision damage against targets with, You gain two claw attacks. FAQ. Bounce ranged attacks to avoid total cover. Improved Unarmed Strike, Stunning Fist, Heal 3 ranks. How often a character is allowed to choose a new Feat depends on his Class. If you'd like to help influence the next guide that comes out, please vote on this straw poll, because I really do pay attention to the needs and desires of the community when it … If you are the only character threatening an opponent and you successfully attack the opponent with a two-handed melee weapon, for each size category larger than you that opponent is, you gain a +2 bonus on your melee damage roll. You learn how to channel your ki in a new ability. Benefit: You can choose to take a –1 Penalty on melee attack rolls and Combat Maneuver checks to gain a +1 dodge bonus to your Armor Class. This site may earn affiliate commissions from the links on this page. While using this style, you gain a +2 bonus to the DC of effects you deliver with your Stunning Fist. google_ad_client="pub-8646111290283331"; You add your shield’s bonus to AC to the DC of. This entry is absent if a feat has no prerequisite. google_ad_host="pub-6693688277674466"; When you use, Move up to your speed to intercept charging foe as an, Gain bonus damage when two or more unarmed strikes hit the same opponent during your turn, Increase the damage dealt with Jabbing Style, When an opponent charges you, you gain a +4, When a foe more than 5 ft. away from you makes a melee attack against you using reach, you gain a +4. Traveller SRD Your ally's eyes are your own, and yours are his. The brawler must meet the prerequisites of the selected bonus combat feat. Style feats were introduced in Pathfinder Roleplaying Game: Ultimate Combat. See Performance Combat for more information. In areas of strong or severe wind or when affected by wind effects or spells that penalize ranged attacks, you take only half the ranged attack penalty. Benefit:... Boar Style (Combat, Style). Gain bonus on rolls to confirm critical hits, Disarmed weapons are knocked away from your enemy, You can choose the direction a disarmed weapon is thrown, or alternatively, make a ranged attack with the disarmed weapon, Replace effects or conditions on a struck foe that would be caused by your, Ranged attacks increase enemy’s DC to cast spells, Increases the DC to cast spells adjacent to you, Reduce ranged penalties for thrown weapons by 2, When an ally with this feat charges, you gain a +2 bonus on, When you are targeted by an area-of-effect that deals 1/2 dmg on a successful, Worship a single patron deity that has an established divine fighting technique plus special. While their specific weapons and methods grant them a wide variety of tactics, few can match fighters for sheer battle prowess. 1E Resources. No penalty on attacks made with one martial weapon. Once per turn, when an opponent only you threaten fails an attack against you, you can redirect the attack to target another foe. You also use your character level in place of your. Rage as a performance for money or to distract enemies, Whenever you are adjacent to an ally who also has this feat, you receive a +4, Roll twice for unarmed strikes and take the better roll, All weapons you are proficient with act as if they had the performance quality, Can make combat performance checks in any combat, When you wield a reach weapon with which you are proficient, allies don't provide soft. Each time the creature takes the feat, it applies to a different special attack. Push a foe back with a two-handed weapon. Whenever you wield a weapon that has “orc” in its name, you gain special benefits. Your mocking strikes leave your foe deeply embarrassed and infuriated. Use your character level to determine powers and abilities for your mount, May impale and deal extra damage to opponent with a. Hunter’s bond (companions) class feature, Your bonus to confirm critical hits against opponents larger than yourself improves to +2. Push a foe back with a two-handed weapon. As a, When you make a successful melee attack against a swimming target, as a. Combat Climber Feat 1. Prerequisite: A minimum ability score, another feat or feats, a minimum BAB, a minimum number of ranks in one or more skills, or anything else required in order to take the feat. You reduce the armor check penalty for tower shields by 3, and if you have the, You still gain a buckler’s bonus to AC even if you use your shield hand Enemies within 60 ft. that can see your banner take a –2 penalty on saving throws against fear. Normal: What a character who does not have this feat is limited to or restricted from doing. google_ad_format="120x600_as"; | FateCoreSRD Enemies within 60 ft. that can see your banner take a –2 penalty on saving throws against fear. Disarm Combat 112 Any feat designated as a … Things that trigger from movement in combat, or allow you to move further would help. Attempt a, Need half the normal number of attacks to deal, When an ally misses with a thrown weapon attack, you can catch the weapon and use it to attack the original target. Combat Feats are summarized on the table below. You can easily move over and through obstacles. If the attack hits, you can immediately attempt a dirty trick combat maneuver against the target as a free action; this dirty trick can be used only to blind the target. Your unique understanding of improvised tools enables you to turn the intrinsic form of all manner of objects to your advantage in combat. When you use, Move up to your speed to intercept charging foe as an, Gain bonus damage when two or more unarmed strikes hit the same opponent during your turn, Increase the damage dealt with Jabbing Style, When an opponent charges you, you gain a +4, When a foe more than 5 ft. away from you makes a melee attack against you using reach, you gain a +4. Penalties for fighting with multiple weapons are reduced by –2 with the primary hand and by –6 with off hands. Attacks with slings add +1 bonus to damage for every size category opponent is larger than you. Attack with a thrown weapon during a charge and then end the, Gain temporary combat bonuses after resisting fear effects, Allies who also have this feat cannot provide soft, Whenever you would deal damage to an object, you deal normal damage plus an additional amount equal to your, When you are within an area of dim light or darkness, you gain a +1 bonus on. These bonus feats must be ones that affect or improve her defenses or melee attacks. | Fudge SRD Use a variety of tricks related to a piece of equipment. +1 attack and damage on targets within 30 feet. Furthermore, when you confirm a, Gain morale bonuses after biting living creatures, Whenever you fight defensively or use the, Learn to bounce thrown hammers off of your opponents so they return to you, Make an extra unarmed attack when starting next to a, While using this style, you gain a +4 bonus feats on, Nearby allies with this feat grant a cumulative +1 bonus (max +4) on damage with certain fire attacks, Demoralize foes by playing down a mighty blow, No penalties for improvised melee weapons. Brawlers, fighters, gunslingers, swashbucklers, and warpriests can select combat feats as bonus feats. Note that the prerequisites and benefits of the feats on this table are abbreviated for ease of reference. The shield’s armor check penalty Your dodge bonus to AC from the Dodge feat combat trick is doubled against attacks of opportunity provoked by movement. You add your shield’s bonus to AC to the DC of. Feats often have a number of pre-requisites that must be met in order to select them during level ups. This can be getting 3rd, 5th, or 7th level spells, completing a feat tree, crafting a big magic item, or getting your DPS over 5XLevel on a full attack action. Reduce damage you take from an attack and get tossed aside. Use Sense Motive to gain additional information about a foe’s martial training. Your skill with improvised weapons makes them more dangerous than they would otherwise be. for some other purpose. | d20 Anime SRD You can use your patron deity’s fighting technique and receive any Combat Feats are summarized on the table below. You gain a +2 bonus on saving throws against fire attacks and spells with the fire descriptor or light descriptor. Combat Maneuvers are obtained by choosing them as Feats. Special: The Combat Reflexes feat does not allow a rogue to use her opportunist ability more than once per round. | PF2 SRD. When you and an ally with this feat both ready actions to make ranged attacks, use the highest, When you and at least one ally with this feat threaten the same enemy, the enemy treats the DC to cast spells defensively as 2 higher for each threatening character with this feat. | 5th Edition SRD In tabletop you declare that you are casting defensively and roll a concentration check. No penalties for improvised ranged weapons, Foes hit by unarmed strikes cannot attack or cast spells, Failed grapples against you cause attacker to fall, Make a full attack when reduced to 0 or fewer, You can shield bash with a buckler as if it were a light shield, and you can use the buckler in conjunction with any feats or abilities that normally apply to light shields. 127 Related Feat Mocking Dance You are hard to scare and your unarmed strikes 4 ranks, Gain +4 on attack, damage, and critical rolls vs. Large or larger opponents, Foes must reroll critical confirmation attacks, Gain a +2 bonus on damage rolls and rolls to confirm critical hits against followers of a chosen, Once per day, you can make a single melee attack while taking the. No two-weapon penalties when attacking with a shield. When wielding a shield made of a special material, you can use the listed ability twice per day. In Pathfinder, rogues gained access to unique talents, in addition to their skills and feats, increasing the extent to which you can customize your character.The majority of these talents are related to skill use, allowing you to specialize your rogue’s out-of-combat functions as you see fit (though there are a few talents that have combat applications, as well). | 13th Age SRD When your. Defensive Combat Training. You can alter your smite ability, channeling the power of your deity into divine inspiration that grants... Back to Back (Teamwork). Using a shield does not prevent you from completing Unless you have the Masterful Display feat, you can only apply the effect of one performance feat to each performance combat check you make. Orange: OK options, or useful options that only apply in rare circumstances 3. Brawlers, fighters, gunslingers, swashbucklers, and warpriests can select combat feats as bonus feats. Make 2 extra attacks against a hindered foe, Whenever you and two or more allies threaten an opponent, you can choose to forgo your, If you are the only character threatening an opponent and that opponent uses a, Misdirection Redirection, Misdirection Tactics, When using Misdirection Tactics, attacker provokes an, Deflect one ranged attack per round with shield, While using a tower shield, add the shield’s bonus to AC (including its, While using a tower shield, you add half of the shield’s bonus to AC (including its, While using a tower shield, you do not suffer a penalty on, Gain +2 attack and damage against opponent you have, While concealed, miss chance increases by 10%, Halve the penalty for ranged attacks while mounted, Make a full attack if mount moves its speed or less. Deal +1d6 points of precision damage with melee attacks. | GumshoeSRD The following format is used for all feat descriptions. When you wield a ranged weapon that you are proficient with and that has a strength rating, add 2 to the weapon’s strength rating. When an ally with this feat hits a foe using an, Break objects through sabotage rather than force. Make additional attack if opponent is knocked out. +1 attack and damage on targets within 30 feet. I will use the color coding scheme which has become common among Pathfinder build handbooks. Feat Descriptions Acrobatic. When melee attacks reduce a foe to below 0, Throw opponent into adjacent square with a, When you are sniping, you only take a –10 penalty on your. The Brawler get an ability called "Bonus Combat Feats": At 2nd level and every 3 levels thereafter, a brawler gains a bonus combat feat in addition to those gained from normal advancement. If you or your allies are incapable of taking an, When an ally with this feat threatens a foe, gain a +1 bonus on ranged, When you fight unarmed and a foe misses with all melee attacks, it provokes, Take –2 penalty when fighting defensively, May deflect one attack per round while fighting defensively or using, When you deflect an attack, you may make an AOO, Once per day, you can spend 1 hour practicing maneuvers to gain one single, When you hit with a charge attack to deal, When you hit with a charge attack using the, Become more efficient at switching combat styles with the. Mocking Dance Source Pathfinder Unchained pg. As a standard action when in urban or subterranean terrain, you can scoop filth, sewage, mud, or similar grime off a nearby surface and hurl it at a foe as a ranged touch attack with a range increment of 5 feet. If you are the only character threatening an opponent, you can treat solid, immovable objects that occupy a square (such as columns, tree trunks, and walls) and are adjacent to that opponent as allies threatening the opponent when determining whether you. //-->. google_color_text="5E6A72"; Attack up to three targets instead of one when you use, Creatures demoralized by Killing Flourish could become, Unarmed attacks can inflict piercing damage and sicken foes, With a full-attack action, each hit against the same opponent deals extra damage. Prerequisite: Perception 3 ranks. Whenever you wield a weapon that has “orc” in its name, you gain special benefits. Legal Information/Open Game License, Fan Labs They grant characters abilities that others lack, giving them an edge in the right situation. As a standard action perform a combat maneuver to impose either: blinded, entangled, or sickened on a foe for 1 round + 1 per 5 by which your attack exceeds the target's CMD. Creatures struck by your shield bash take a –2 penalty to their AC until the end of your next turn. General Skill. With this feat, you may also make Attacks of Opportunity while Flat-Footed. A feat may have more than one prerequisite. and using any other abilities that require you to have a free hand or You treat all one- or two-handed melee weapons as if they had the brace special feature. Use a weapon special quality from adjacent ally’s weapon, You are treated as mounted for use of the lance, Wield improvised weapons you find in the wild so that they do more damage than normal, May wield a one-handed or light weapon with a, You do not take a –2 penalty to AC when you use the, Successful ranged attack grants +4 on next melee.